AMSTRAD CPC 464

AMSTRAD CPC 464

This happens to be one of the computers that met great success in Europe. The people bought over two million from the computer. Even with the fact that it has a single attribute and is less exciting compared to others such as the Commodore 64. Where it gained popularity was because it has low prices, and the commercial concept it came up with is so exciting. They ensure all the peripherals were sold all together. An example is the Commodore PET, and it was sold some years ago, also is the tape recorder, CPU/Keyboard, and the monitor.

The development of a reasonable number of programs and peripherals came into place. Later AmsDos was ran which is the Amstrad’s Operating System. The main operation of this mostly deals with the basics, a significant reason why it uses RSX commands. The only thing is that disks cannot be easily formatted; to do that, a particular application is required. If you make use of it with an external floppy disk, the 464 can use CP/M 2.2 or 3.0

Provisions have been made for almost 42 KB for the user to have, the ROM and the Video memory were indicated on the same address. You can automatically switch the banks through the use of a dedicated chip. The observation comes as the prototype of the Amstrad PC is referred to as ARNOLD; it was the one that named other video games Roland. Firstly it was built on the 6502 processor, but later due to the computer development, it changed to Z80. In a matter of a few months, the completion of the series will take place, just with a computer which has a floppy disk that is in-built i.e., the CPC 664

Another feature is the MP-3 Modulator Converter, of course, this cannot be said to be an MP3 player produced by the Amstrad. Having said this, it’s always a good idea if you have this kind of product. It is the kind of device that you can connect to your monitor, and can as well change it to a television that you can enjoy in your bedroom. The reception and the quality were not that exceptional, yet it is still perfect as you are sure to get the quality that is worth your money. Do not try to fantasize or imagine any TV in a window, and the tuner makes use of the monitor for proper output

The CPC 464 is in a perfect condition, and it has a serial no 533-8104893

The Manufacturer is Amstrad, and it came on board in 1984

YOU’RE NOT FIRED: THE STORY OF AMSTRAD’S AMAZING CPC 464

About 30 years back, a budget micro gave a shock to the nation with its fantastic quality and efficiency

Archaeological: This can be said to be a home computer that is full of so much contradiction. The launching took place in 1980 after the boom of the British microcomputer. It came on board with a rush, because the machine that got covered by the press in the spring of 1984 was not even in existence 9 months before the time. It happens to be part of the best product when talking about British micros. The surprising thing is that its production is from a company that is popular for the production of dirt-chip hi-fi. The invitation to launch happens on 12th April 1984, at exactly 11;30 am on Thursday. This happens at Westminster School, London. The attendees were teased as they were promised that they would get to meet Archimedes, Einstein, Monet and Ravel, and William Shakespeare. Funny enough, it turned out to be the Amstrad CPC 464, the full meaning of the CPC means is “Colour Personal Computer.”

The decision made by Amstrad to enter the market was still not very clear. For the whole of the 1980s, the man that happens to be the boss of the company – Alan Sugar, before he got elevated to his peerage and runs his TV appearances. Everything seems to seem not to be by the new technology generally. This is not because it was not good enough. It was because he didn’t give it a thorough thought to know if the people that formed the database of Amstrad needed it or not.

The First Development

As at 1983, some partners were formed, they happen to be some long-haired hippies who had previously helped. Having the claim that it will be much easier for them to arrange a fantastic PCB into hardware, interesting enough, they made the promise that it can be carried out within a short period

Development Team two

This is the point at which William Poel and Roland Perry. these two men became synonymous with the entry of Amstrad, and it is responsible for its quick expansion to the computer market in the UK

Recruiting the experts

After the development of the Amstrad, micro has been placed in the hands of Ambit. Perry had to drive directly to Cambridge to approach some of the people he knew when it comes to the local community of electronics and technology companies, this for him to get someone who can work efficiently on building the machine

The engineer

As at the time of working at Data Recall, Hall and Clayton happen to know Mark-Eric, Eric was a young Hardware Engineer, he is a wizard when it comes to electronics, and he has a real interest in technology

Specification of the Software

On this Hall and Clayton with some other recruits. Tony Bush and Bruce Godden have decided to come up with system software which can be a modified version of its basic interpreter.

TEN BEST AMSTRAD GAMES

Amstrad CPC has received some criticism over the games it developed, but forgetting all the Spectrum ports, you would notice that they have quite a lot of awesome games. So let’s go on this ride to discover what ten games are a must-have for any Amstrad owner.

North & South

Release Year: 1991

We love North & South because it represents the potential CPC has when it’s not just making Spectrum ports. We do not expect this classic title to be a visual match for the 16 bit version, but we were impressed with the likeness of this game to the French comic that inspired it (Les Tuniques Bleues). We love the fact that the gameplay is just as stunning as the visuals and you will find yourself trying to claim your adversary’s land in the midst of war. And yes, there are explosions. We love it.

The Guild of Thieves

Release Year : 1987

You have a lot of text adventures on CPC’s database but Guild of Thieves keeps calling us back. We love just hoe intricately this story was crafted with its circuitous puzzles and wonderfully drawn locations. It is the epitome of all what Magnetic Scrolls stands for. You have a box set with a lot of wonderful gifts (just like in The Pawn). The gifts could be a ‘What Burglar’ mag or even a Bank of Kerovnia credit card. And yes, the setting is Kerovnia. It is much more tough than the game before it but we love it’s superiority. It is a great and challenging game.

Spindizzy

Release Year: 1986

You know sometimes simplicity is the key. And we love just how this phrase is showcased in the really straightforward but good Spindizzy. What do you have to do in this game? Engineer your spinning top round the three hundred and eighth six isometric screens so as to find jewels. It doesn’t sound hard right? It’s not but that is what makes it good. You would find the first jewels quite easily but then you’d need to start thinking ingeniously so as to find the other jewels as their locations are places you’d never imagine. Some of the jewels can be found only when you flick switches, you jump deep chasms, use elevators, not counting the extremely precarious arena that makes it quite difficult for you to progress. Oops, we forgot to mention that all the jewels need to be found in a certain time range…

Gryzor

Release Year : 1987

It is quite a depressing fact but a lot of the Amstrad conversions cane third to the Commodore and Spectrum ports, and these were most times superior. But once in a while, you had a game that came and was mind-blowing. Gryzor is an example of this kind of game. The visuals of this game are just great (they are similar to Ocean hit Renegade by Mark Jones) and the gameplay is fascinating as well. You have responsive controls and we love thst this game features just the amount of difficulty needed. Yes, there are a couple of discrepancies (and the aesthetics are not quite a stunning) but we are quite impressed by the fact that it is a close replica of the original game. And quite awesome for an 8-bit game.

Total Eclipse

Release Year: 1988

In 1988 when Total Eclipse was released, two titles (Freescape) were already under Incentive, the developer’s belt. Of course Darkside or Driller were perfectly okay with thrir sci-fi themes, but Total Eclipse, with its Thirties Egypt inspired theme, was much more relatable. Also, its technical proficiency is better, the puzzles are more intricate and the overall creepy tone is a great addition when you are going through the dark pyramid. You had the introduction of some play mechanics. A time frame of two hours was given to go through all the missions. This time would have been just right if only navigating the pyramid wasn’t that confusing.

Prince of Persia

Release Year: 1990

There is no doubt that this game is one of the most remarkable ones to have appeared on the 8-bit Alan Sugar computer. Its release date is 1990 and through it, we see just how much CPC can accomplish when it has the right push. Each level is one of its kind and quite stunning. But what we love most is the Prince’s animation. The gameplay is good and the Prince is very responsive. We never do know but we think that if CPC had released more games like Prince of Persia (and not Bridge It), a lot of things might have been different.

Fantasy World Dizzy

Release Year: 1989

You cannot talk about top ten Amstrad games without making mention of a Dizzy game. So we took the decisoon to make mention of the game where this hero goes through the Fantasy World to find Daisy, his girlfriend. But Fantasy World isn’t a smalk place and to meet his lost love, he has to go through a number of things (like solving intricate puzzles anf fighting off beastly opponents). We love that Fantasy World is not as difficult as Treasure Island Dizzy where you had just one life. Fantasy World is superior in game play, quality, puzzles and visuals. We are not surprised by the amount of love it received and still receives.

Head Over Heels

Release Year: 1986

This game is one of the best isometric adventures that Amstrad (and a lot of other machines to be honest) has featured and we love how ageless it is. The design of each level is just mind-blowing and every interaction between the characters is stunning. We love how Drummond with just a few pixels, creates characters that have more life than a lot of today’s games. This is hands down one of the best adventure games to have been created.

Get Dexter

Release Year: 1986

Get Dexter has as producer ERE Informatique, a French company. CPC really got it good with this game mixing humour and adding a touch of uniqueness into a beautiful isometric adventurous game. Honestly, we think it beats anything released on the CPC by Ultimate. The visuals of Get Dexter are colourful, beautiful and mind-blowing. It is fun to see your character’s interaction with practically everything on your screen. We love that they managed to reach that balance between difficulty and fun. A real classic, Get Dexter is truly a superior game.

Chase HQ

Release Year: 1989

You will not find the popular line said by your partner on the unexpanded CPC 464 version (“Let’s Go, Mr Driver”). In spite of this, this conversion is one of the best. The only thing that we could find to bemoan is that this game had your adrenaline on a high, giving you sweaty palms as you watched the clock going faster and faster while you tried to get to your opponent. Don’t forget all the smoke from your tires. We love the graphics of this came, colourful and beautiful. Also, we love how responsive it is, as the speed was incredibly fast. This game is unmatched both in pace and action. It is definitely a game that we would go back to.